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Delirium
Tracking live plate using SynthEyes, matchmove 3d human with live plate
Particle FX in Houdini around matchmove animation
Matched lighting on cg elements with plate
Integrating 3d renders with plate
Managing correct layering and intersection and interaction between cg and plate
Scarif
Remake on scene in Battle of Scarif from Rogue One: A Star Wars Story
Mechanical Rig of AT-ACT
Adjusted Layout and Camera to match shot reference
Set up scene, shaders, lighting and render layers with matte using Mantra in Houdini
Full CG Comp in Nuke, CG clouds comp, glow and flare effect
Camp
Using assets and animation from Megascans and Mixamo, Camp fire FX in Houdini
Setup scene, shaders, lights and render layers with shadow contact with mattes in Maya
Full CG Comp in Nuke
Arctic
Bear rig using Maya
Full groom and groom simulation, lighting and rendering in Houdini and Mantra renderer
CG Comp in Nuke
Portrait Light Study
Match Lighting and Rendering in Maya, Arnold
Interior Lighting
Day to Night lighting and rendering in Maya and Arnold
Honeycomb Look Development
Modelled in Maya and Shaded using PBR material with hypershade node
Lighting and rendering in Maya and Arnold
Integration Projects
Live plates filmed from Singapore's Coney Island, Fort Canning Park, Raffles Place and more
Custom HDRI using 360 camera and manual light stop photography
Match lighting and rendering in Maya and Arnold
Point tracking, integrating cg elements, fix holdout on characters to layer them on the ground plate and adding additional interactive shadow and lights from the plate, DMP
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